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Experience

Intern: Artist
01/08 - Current Liquid Entertainment: Rise of the Argonauts
Pasadena, CA
• Designed and created environmental assets, imported into UE3, and integrated into levels.
• Revamped various areas to improve aesthetics, streaming, and gameplay.
• Animated environmental elements using Unreal matinee and kismet.
• Prototyped level to meet game design needs while keeping art requirements reasonable.
• Analyzed memory reports and devised plans to bring over-budget areas down.
 
Background Artist
09/07 - 10/07 Star Mountain Studios: Apparitions
Long Beach, CA
• Created 3d assets for use in bg images.
• Created backgrounds using photo textures and painting techniques.
• Reworked bgs from other artists to better fit concept.
 
Project Creator & Character Artist
10/06 - 06/07 Game Wizards: Mythos
Santa Monica, CA
• Created game concept for Mythos, an Unreal 2004 mod.
• Directed a team of 40+ artists to ensure quality of work and milestones were met.
•Gave final approval on assets before integrating into game.
•Composited cinematic trailer featuring real-time game footage.
 
Intern: Artist
07/06 - 09/06 Isopod Labs: Vigilante 8 Arcade
Santa Monica, CA
• Created environmental assets.
• Organized file structure of completed assets and concept images.
• Acted as communications liaison between directors and artits.
 
 

Skills

• Generate AO and normal maps using projection mapping.
• Set up materials in UE3 that utilize vertex blending.
• Create seamless tiling textures using ZBrush.
• Rig characters using Max bone system.
 
 

Software

Unreal Engines 2 and 3, 3D Studio Max, Maya, ZBrush, CrazyBump, Photoshop
 

Education

2005-2007 The Art Institute of California - Los Angeles
Santa Monica, CA
• Bachelor of Science - Game Art & Design
• GPA: 3.9/4.0
• Valedictorian