Click for printable résumé. |
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Experience |
| Intern: Artist |
| 01/08 - Current |
Liquid Entertainment: Rise of the Argonauts
| Pasadena, CA |
| • Designed and created environmental assets, imported into UE3, and integrated into levels. |
| • Revamped various areas to improve aesthetics, streaming, and gameplay. |
| • Animated environmental elements using Unreal matinee and kismet.
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| • Prototyped level to meet game design needs while keeping art requirements reasonable.
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| • Analyzed memory reports and devised plans to bring over-budget areas down.
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| Background Artist |
| 09/07 - 10/07 |
Star Mountain Studios: Apparitions
| Long Beach, CA |
| • Created 3d assets for use in bg images. |
| • Created backgrounds using photo textures and painting techniques. |
| • Reworked bgs from other artists to better fit concept.
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| Project Creator & Character Artist |
| 10/06 - 06/07 |
Game Wizards: Mythos
| Santa Monica, CA |
| • Created game concept for Mythos, an Unreal 2004 mod. |
| • Directed a team of 40+ artists to ensure quality of work and milestones were met. |
| •Gave final approval on assets before integrating into game. |
| •Composited cinematic trailer featuring real-time game footage. |
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| Intern: Artist |
| 07/06 - 09/06 |
Isopod
Labs: Vigilante 8 Arcade |
Santa Monica, CA |
| • Created environmental assets. |
| • Organized file structure of completed assets and concept images. |
| • Acted as communications liaison between directors and artits. |
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Skills |
| • Generate AO and normal maps using projection mapping. |
| • Set up materials in UE3 that utilize vertex blending. |
| • Create seamless tiling textures using ZBrush. |
| • Rig characters using Max bone system. |
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Software |
| Unreal Engines 2 and 3, 3D Studio Max, Maya, ZBrush, CrazyBump, Photoshop |
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